Chain of Command is a real-time, multiplayer tactical wargame set in Normandy in World War 2, pitting American troops against German troops.You enter each Mission commanding four soldiers. One of them represents YOU, although you do not know which one is you until the Mission ends. This should encourage you to look after all of them, just like you would in real combat. When the Mission ends you will be told which one was you. If one that was killed was you, you will suffer a points penalty.
The player commands four soldiers in various short actions, and will most likely find himself part of a larger group or team of other players, some of whom may be his commander, and some of whom may be (eventually) his subordinates. The player commands his own four men directly, responding to orders given to him by his commanders, and passing on orders to his subordinates.
Three weapon types per side are presented in the current version of Chain of Command. Although they have different names, they are in fact overall weapons types and not specific models and therefore not as historical as they should be: Submachine Guns, Rifles, Machine Guns.Grenades are powerful, but unreliable weapons at close range. Whilst they often can kill, their best use is in stunning enemy troops. A stunned soldier cannot do anything for a short period of time. The use of grenades followed by a quick assault is an effective way to drive the enemy from cover and kill him.