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WWII - War of Supremacy

WWII: War of Supremacy

WWII: War of SupremacyWWII: War of Supremacy, a multi-player online browser-based strategy game that pits you and your allies against a host of enemies in a World War II setting. You may choose multiple paths to your enemy's destruction by forging your territory into a military war machine, a territory based on intelligence and subversion, or research technologiesMost action in War2 centers around conventional combat. Players need to take land and use it to build more factories, more research centers, more residential and commercial zones, and any other type of building they need. At the same time, taking land hurts your enemy making him less of a threat in the long run.

Browser Game Review

When a new round of War starts each new player starts with 100 turns ready to take. During these turns the player cannot be attacked or have intel operations performed on them. Also they cannot attack or conduct intel operations. These turns are typically called "Protection".Researching technology is a key part of building a powerful territory. In each technology branch, you must research the techs in order from the easiest to research tech to the most difficult. To research Uranium Refining and the Nuclear Bomb tech, you are required to have every single tech.Veteran players begin each round deciding how they will advance the cause of their side. Some players will choose to focus on conventional battle and gaining land, others on performing offensive intelligence operations on the enemy, and others will develop and fire rockets or nuclear missiles. Once a player has decided on a particular objective, he will choose how to develop his territory in a way to maximize his ability to achieve that objective. Since his two fundamental resources(land and turn) are finite, he chooses what mix of laws, techs, weapons production, platoon training, and agent training best positions him to do what he set out to do. A player that wants to be the first nuclear power needs to focus above all on researching with the maximum number of scientists. Questions he faces are whether or not he should take time out to pass laws such as "Education Bill" and "Zoning Permits" which helps him get more scientists and faster but which slows down his efforts to get into research at the earliest possible time. Or perhaps our player is more interested in firing many nukes, and doesn't particularly care about being one of the first. He might not focus at all on research and instead concentrate for the first thousand turns on producing weapons, gathering land, and getting into a position where he has so much land it's very little trouble for him to amass a number of scientists perhaps double that any player could get in his first 400 turns, and thus blaze through research and become nuke capable while sitting on a vast stockpile of weapons he produced in his first 1000 turns and that when sold will provide him the cash to produce a half dozen nuclear bombs.

WWII: War of Supremacy

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