TEQ3 is a war game; you have to compete with thousands of players from all around the world. You have to organize your country plot out strategies and plan attacks to conquer the most land and resources.In TEQ you control a nation and try to make it as powerful as possible. How this is measured is a little different from server to server but the main goal is Networth. Networth is mainly your land, technology and military.
A round takes 1 month for Team and Group server, and maximum two months for Fight server. When one round ends all players will gain ranking points and the game gets reset.
TEQ has mechanisms in play that will force you to specialize in one buisness aspect of your country. It would be going too far to explain everything now already, but it is accepted by most players that a mixed (Rainbow) country that tries to be self-sufficient will always fall behind, compared to a country that specializes and engages in trading.
Basically, the strategies are called by the goods they produce or the building they center on: Steeler, Barracker, Beacher, Warfactory,Cementer, Techer, Baker or TC-er. Plus there is the question if you want to use the peaceful 'landbuying' or aggressive 'grabbing' way to get your land for growth. So common plans could be 'landbuying steeler', 'grabbing beacher' etc.
Many players have written strategies that they are willing to share with new players.
The average strategies in TEQ will be similar. The beginning of every round has some turns in 'neutral' mode: you can't attack or be attacked. During that time you build your economy. When you have used your neutral turns (they are limited) you make and sell a lot of your goods and spend the cash on military to get your country ready for the rough time OON 'out of neutral'.